Weapon
Event name
plouffe_lib:hasWeapon
Args
1 : true if the player equiped a weapon or false if player is disarmed
2 : currently equiped weapon hashExample
local weaponEquiped = false
AddEventHandler("plouffe_lib:hasWeapon", function(hasWeapon, weaponHash)
weaponEquiped = hasWeapon
CreateThread(function()
while weaponEquiped do
Wait(1000)
print(("Player is holding weapon hash: %s"):format(weaponHash))
end
end)
end)